Thursday 13 September 2012

Thursday Night is Fight Night

Hey everyone

I finally managed to get my first proper game of 6th this evening! and what an event it was too. My impressions of 6th are really good, I think the game is more dynamic and seems to flow as well as it ever has.

I'd arrange a 1500pts game against an unknown opponent and decided to follow my normal army selction policy of take what models I think look the nicest at the time. Consequently there a few slightly rubbish or ineffective units but who cares! Also, shock horror, Colonel Winterborne was omitted from the army, being instead led by the Primaris Psyker. Such a thing has never happened before, how will they fare without his tactical know how!
My army list was roughly as follows

Psyker
Platoon Command, 2 Chimera Squads, 2 squads in blob with Commissar
Highland Vets
Rough Riders with special weapons
Hellhound
Banewolf
Medusa
Leman Russ
Marbo

My opponent was to be a Chaos Death Guard army led by the man himself, Typhus. His army was something like this

Typhus
Terminators
Summoned plaguebearers
3x2 obliterators
4 units of 5/6 plague marines.

I'm not going to do a blow by blow account (partly as I have to get up for work early in the morning!) but here are the photos and I'll provide a brief running commentary.



The deployment was short edges and the mission was 6 objectives of random value. The Chaos set up as spread out as possible trying to avoid the medusa's gaze.



Turn 1 proved to be a brutal one for the chaos as my lines opened fire and killed half the plague marines for no loss. This was almost exclusively down to a complete dice failure for my opponent. He was making more feel no pain than 3+ !





Though their numbers are thinned the chaos advance is relentless.


Outflanking stormtroopers get the jump on a unit of plague marines... only to butchered as the S3 hotshots can't wound.




The tables start to turn and luck starts to favour the forces of chaos.


The obliterators find their marks and start to wreak havoc among the guard lines.


The guardsmen come under heavy assault from the the obliterators plasma cannons.


While the chaos number less than 10 the ever more desperate Praetorian gunners can't seem to take any of them down.




The Highland Vets disembark to take the fight to the enemy!


The plaguebearers arrive just in time. By this point the only other scoring unit is a lone plague marine who just will not die!



After a less than auspicious start the Chaos managed to pull off a victory! With the loss of the big guns and the chaos players ever increasing ability to pass armour saves (particularly when they were taken in multiples of 7...) the game ended with the lone plague marine holding one objective with the rest uncontested. It had been a blood bath, the Chaos had a wounded Typhus, 5 oblits and a plague marine while I had a motley collection of imobilized or damaged tanks and a few depleted squads who had desperately tried to take down some of the oblits.

I had a great opponent for this game, who took the bad with the good and was great fun to play against throughout. Also the Deathguard army really looked the part with the vestiges of their old armoru colour still clinging on in parts with the rest having rotted off. It occurs to me that I didn't take enough photos of them! Who know perhaps I'll see them in the field again, the Colonel won't be happy that they suffered defeat in his absence...

7 comments:

  1. Cool battle.
    How did your Rough Riders go? I'm having trouble adapting to the new rules with mine. The change to power weapons only being AP3 is doing my head in.
    I also had a battle this week with a plague marine army- similar list but 6 obliteraters. I just couldn't filled enough stuff to take out the oblits. As I said, Power weapons are no good and Plasma blasts are only strength 7 so no instant death. I guess it now falls to big guns like your Medusa or a demolisher. Pitty you lost yours too early in that game!
    It's all learning for the Colonel's next game :)

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  2. Lovely pictures indeed and what looks to be a hard fought battle. I'd also like to hear how the Rough Riders got on?

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  3. That wouldn't be Angel Islington now would it...

    Man I wish I'd have known you lived around there before I moved! I was in Caledonian Road until not long ago.

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  4. It certainly would! You still around in London? I only moved to angel about 6 months ago and have finally managed head down for a game.

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    1. Afraid not, moved out of London around the same time lol. I do visit every few months or so though, so next time I'm in town I'll message you!

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  5. Rough riders were pretty pants. They sat on an objective as fast attack were scoring and then ultimately got shot to death. There ain't a lot they can do against oblits!
    Our terminator slayer extrodanaires are no more... My army suffers from a real lack of ap2/3 weaponry, I've not loaded up meltas or plasma anywhere and consequently need to rely on weight of numbers. Perhaps I should invest in a leman Russ demolisher

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    1. Yeah cheers. Not even a colossus is ap 2. Its gonna have to be Demolishers, Medusas and maybe a Deathstrike missile if you are feeling wild and lucky.
      As for the RR I'll keep trying out other strategies for them. I guess it all comes down to that perfectly timed charge on the regular trooper that are holding an objective or something-a-rather.

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