Showing posts with label wars of armageddon. Show all posts
Showing posts with label wars of armageddon. Show all posts

Tuesday, 30 July 2013

Wars of Armageddon Part 3 - 2k doubles

Welcome to part 3 of my Wars of Armageddon posts. In this post we will have a look at a Battle of truly epic proportions, the Praetorian IV line up alongside Tycho's 3rd Company (about 70 odd marines in this list!) and face off against the countless ork hordes of the Bad Moon warboss Nazdreg...

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With 4k on each side there were a hell of a lot models to be deployed, my guard began the game mounted in their transports, I tried to spread out my high value targets across the table with while almost the entire 3rd Company of Blood Angels castled in the centre with devastators and assault marines on one flank. The ork horde (at least a few hundred) deployed across the width of the table with loads of dreads, kans, battlewagons and all sorts of other nastiness.

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The Imperial centre was a fearsome sight with more boltguns than you could shake a stick at.

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On the bridge my 3 chosen men infiltrated in the centre and the devastators took up firing positions. You can see my medusa and Macharius squaring up against the Bad Moon battlewagons. Within which was a big mek (5++ for the wagons and orks), Nazdreg, a huge mob of mega armoured nobz and plenty of other orks.

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The devastators make ready.

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The chosen men having survived the charnel house of the chimera factory now find themselves as the foremost unit facing off against the orks.

We were playing an objectives mission and there were 5 of them spread out over the battlefield, all at least 12" from a board edge or another objective. They were all quite centrally placed and meant that both sides would need to push forward to claim them.

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A big unit of shoota boyz take cover in a wood, just the other side of which is one of the objectives.

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The ork battlewagons roll forward, heading as fast as they can towards the imperial lines.

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The kanz lumber forward eager to get to grips with the Blood Angels, shielding the orkz behind them with their bulk.

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The first few turns for the orks consisted of a lot of running while the Imperial forces tried to thin their numbers.

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The tank commander surveys the pretty bleak scene, no amount of armour is going to save him if the orks are allowed to close!

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The medusa waits out of sight ready to strike when the orks get a little closer.

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The assault marines patiently wait for the orks to come closer, planning to sacrifice themselves to buy my tanks more time to eliminate the key targets.

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This photos gives a good impression of the scale of the battle. The opening exchanges whittled down the devastators, while the chosen men withstood a hail of ork shootas and big shootas, only the sergeant survived, but his survival was enough to deny the orks first blood!

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The medusa with its AP rounds destroys the lead battlewagon releasing its cargo of Nobz.

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The Macharius lines up the Nobz...

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Fire! and reduces them from 7 to 3!

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The assault marines strike, leaping into the heart of the ork assault! Facing overwhelming odds they assault the battlewagons and nobz .

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Epic stuff from the Angels of death.

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More orks advance on the objective in the ruined hab block.

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The lone chosen man continues to pick off orks from his position on the highway.

At this point sadly my phone ran out of battery and the photos end! A massive shame as the battle got very very interesting. I'll try and fill you in on a few of the highlights.

Deff Koptas arrived on both flanks, those on the left shooting the devastators and then assaulting them. The koptas failed to kill any marines, one of the devastators took a wound of the orks who promptly fled and were caught!

Nazdreg and his boyz disembarked and charged into the Imperial lines, at the same time Guard reserves in the shape of a hellhound and a few chimeras with guardsmen turned up. Chimeras started getting destroyed but proved enough of a distraction to allow the heavy guns to continue to pound the ork advance.

The orks wisely shied away from the Blood Angels defensive position in the centre, this caused a massive  funneling of orks to where the bad moonz battlewagons had been wrecked, presenting plenty of targets for the Thudd Guns and Colossus.

Nazdreg despite failing with his attacks on the Macharius (it was a King Russ from the event rules pack, AV14 all round!) then proceeded to soak up almost two turns worth of shooting from our combined armies! Eventually he was felled by weight of fire but the distraction had proved costly as the orks sat on most of the objectives and were proving very difficult to shift.

The Guard reinforcements (with fast chimeras thanks to the victory in the chimera factory) quickly advanced on the objectives hoping to have a late smash and grab. The last turns became a real case of target priority with all our efforts focusing on shifting orks fromt he objectives. In this respect the Thudd Guns were invaluable landing barrage after barrage onto the ork positions.

As the dust settled at the end of the battle the Imperials were victorious, the orks had been denied objectives, and the late moves by the mechanised infantry and Blood Angels had secured victory. The lone chosen man who had denied the orks first blood remained alive, and both armies had managed to obtain line breaker.

An absolutely amazing game, beautiful armies, great table, fantastic opponents and team mate. The undisputed highlight of the weekend.

There will still be one more Wars of Armageddon post to come where I post a few more photos of other battles and tie up a few loose ends.

Cheers!

Tuesday, 23 July 2013

Wars of Armageddon Part 2 - The battle for the chimera factory

Welcome to part 2 of my posts about the wars for Armageddon campaign weekend.

This post has photos from a special mission that was fought over the weekend, the defence of the Chimera Factory. Here's the scenario...

TACTICAL WARZONE: ARMAGEDDON PRIME: HIVE
TEMPESTORA
2000pts ‐ Imperial Guard VS Orks
Secure the Chimera factory ‐ At the end of each player turn, whatever team is in control of the
facility and providing it is not contested, may control  the 2
Chimeras that guard the factory (See Codex: IG), these act as normal however units may NOT
embark onto them, nor can you target them whilst they are in your control. In addition, at the end
of every game turn, roll a D6, on a 6 another Chimera is created ‐ which may be used the same way
as previously described.
The winner is the player who owns the Facility at the end of the game.
Benefit:
 Imperial Guard Victory: Unit type: Fast, Tank ‐ Chimeras.
 Ork Victory: Trukk Front Armour increased to 12

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The battle lines are drawn and the Imperial Guard start in possession of the chimera factory. For this battle my Guard had some space marine allies in the form of Black Dragon Assault Marines, a Terminator captain, a vindicator and two squads of 5 scouts.

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The ork horde is lined up ready for the dash across no mans land. Given the size of the board, the orks go first and also get a free move before the start of the game.

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The Salamander and the empty Command Section Chimera occupy the main access point ready to act as speed bumps for the ork advance.

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The Praetorian chosen men keep watch from the roof of the Chimera factory. Spying the clouds of dust and smoke caused by the Bad Moon trucks the alarm is raised and the guardsmen ready themselves below.

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The majority of the ork forces push for the gate, the first truck to approach the gateway is swiftly destroyed, disgorging a unit of mega armoured nobz. Their armour proves no match for the weight of the Imperial firepower and they are gunned down in short order.

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The nature of the bottle neck means it is difficult for the orks to arrive en masse and enables the Imperial to focus on one or two units a turn.

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Ork air support arrives to late to trouble the imperial lines greatly.

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The orks that did reach the gate were swiftly leapt upon by the Black Dragon space marines who tore the survives to pieces.

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The Tank Commander marshalls the firepower of the King Russ (Macharius) while the guardsmen at the while unleash volley after volley at the onrushing orks.

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The Chosen men pick of the few remaining survivors.

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A few killer kanz and some boyz remain and the Imperial lines hold firm. Emphatic Victory to the Imperium!

Up next a 2k doubles game with Tycho's company of Blood Angels against Nazdreg's Bad moonz...

Saturday, 20 July 2013

Wars of Armageddon Part 1

Hello everyone!

Apologies for the utter lack of posting in recent months. Real life as it so often does, has derailed hobby attempts at every turn! Nonetheless I hope this post will go some way to putting me back in your blogging good books, with a post that is crammed full of photos from the recent Wars of Armageddon campaign weekend run by The Good The Bad The Bromley and hosted at Table Top Nations. 

The weekend was set against the backdrop of the 2nd and 3rd Wars of Armageddon and combined a brilliant narrative with great armies, special units, themed battlegrounds, and a whole lot more. Check out the photos below to see the IV Praetorian Mechanised led by Captain Caine do battle with the perfidious ork foe! 

Lets start off by looking at few of the armies featuring over the weekend.

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In the next post I'll show you some photos of the battles.

Here are a few photos to help set the scene...

Orks Sir! Battle wagons 200 yards!

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Target Identified, Fire!

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Till next time..


Friday, 10 May 2013

Wars of Armageddon


Hi everyone I will be tying my best to get some posts about the last campaign weekend up in the next day or two, but in the meantime check out the below event which my Praetorian's will be attending in July... 

If you can make it then get yourself a ticket!

Wars of Armageddon


The purpose of the event is to allow players to participate in non-competitive story driven battles, where it is the power of the narrative that wins rather than a powerful army.

Table Top Nations are running the narrative campaign event over at Table Top Nations (Table Top Nations, 17 Eldon Way, Hockley, Essex, United Kingdom) and it’s based on the Wars of Armageddon.

It’s got everything you'd expect with prizes and trophies ect, and we're still open to getting as many people as we can and in all honesty could do with a few more Ork players especially! The bigger the green tide the better.

The better the numbers, the better the event, if we get the numbers up abit more I actually PROMISE you the best event you’ve ever been too. We’re all dedicated to this project, not like Games Workshop…Plus it’s half the cost of theirs.

6th-7th of July, £30, Weekend narrative event, Table Top Nations.
If it’s not for you, asking anyone else would help
Cheers!