Sunday, 20 May 2012
Praetorian Deathstrike Missile Launcher
What could be better for vanquishing the enemies of the Imperium than excessive force. Here is the Deathstrike.
Wednesday, 16 May 2012
Wednesday Night Painting Update
Moving up through the gears my finely oiled and poorly lit painting machine is picking up speed. Now that I have knocked 20 Guardsmen of the target (just far too time consuming!) the end is in sight.
I have just finished the Exterminator and the banewolf and am finishing the insignia and missile on the deathstrike. The Life Guards have had their main colour done so that half the battle.
If all goes to plan they might all be finished this weekend leaving me Mon-Thurs next week to paint the Commissar Lord and as many normal Guardmen in multiple of 10 as I can manage, that'll probably be the 10 half done then... Other than that I have a heavy weapon squad (2 las and a missile) that are undercoated and have an outside chance of being finished to add another 100 points of AT to the army.
However should I pain the extra squad of 10 they surely need a chimera! Hmmm...
Sorry no photos today due to technical difficulties, but you can expect gallery shots of all the new finished tanks over the course of the weekend (probably Monday by the time I get round to it!)
Sunday, 13 May 2012
Reinforcements for the Badab War
As I mentioned last week I went a bit shopping crazy and bought a load of tanks. Well, those tanks are just about finished (1 done the other need insignia and final weathering colour), in addition a squad of 10 guardsmen is coming along nicely, the Commissar is progressing and the storm troopers have also been started. Here are some photos of the works in progress...
The Praetorian Life Guards with their new Chimera (finished and ready to roll)
It's looking increasingly likely that a unit of 5 will be all I can manage for the Badab War. It'll be a shame to field 10 but I just don't think there will be the time! (The others are yet to be built)
A Deathstrike! Overkill or genius... Either way I'm looking forward to my opponents face...
(Tank needs insignia and metal on the weathering, I haven't really started on the missile yet, it'll mainly be white with red fins)
A Banewolf which will likely be in a squadron with the hellhound. (Once again insignia and metal weathering to go)
An executioner, primarily because it costs loads of points and I'm short! (insignia and weathering to go)
Another squad for the platoon, not sure how many guardsman I'm really going to have time to paint but I'd really like and other 20 in the army. Which I might then have to get chimeras for...
The Lord Commissar. Lots to do on him and I cant wait to paint him!
At the moment if all of the above is painted in time I will have about 2350 which means I will still be another 150pts short... Hmmm what to add next...
The Praetorian Life Guards with their new Chimera (finished and ready to roll)
It's looking increasingly likely that a unit of 5 will be all I can manage for the Badab War. It'll be a shame to field 10 but I just don't think there will be the time! (The others are yet to be built)
A Deathstrike! Overkill or genius... Either way I'm looking forward to my opponents face...
(Tank needs insignia and metal on the weathering, I haven't really started on the missile yet, it'll mainly be white with red fins)
A Banewolf which will likely be in a squadron with the hellhound. (Once again insignia and metal weathering to go)
An executioner, primarily because it costs loads of points and I'm short! (insignia and weathering to go)
Another squad for the platoon, not sure how many guardsman I'm really going to have time to paint but I'd really like and other 20 in the army. Which I might then have to get chimeras for...
The Lord Commissar. Lots to do on him and I cant wait to paint him!
At the moment if all of the above is painted in time I will have about 2350 which means I will still be another 150pts short... Hmmm what to add next...
Thursday, 10 May 2012
A small matter of honour... Part 2
In my last post I left the tournament at the mid way stage. 2 games down, 1 win and 1 draw.
The Grey Knight conga line of death.
Fire!
Boom! Scratch one dreadknight
The Grey Knights relentlessly advanced while I poured shot after shot into them. Targeting the walkers first I managed to eliminate them both by turn 3. The rough riders pictured below killed that one with their meltagun.
The only problem was I wasn't killing them quick enough, with everyone having at least 2 wounds, where they were in a squad together the wounds kept getting allocated in such a way that no one was dying. The Hellhound raced forward in an attempt get them all while they stood next to each other but every save was made.
The Grey Knights attempt to access the stargate...
Charge!!! What? You strike at Initiative 6??? Oh dear...
Turn one I pretty much won the game. All the rhinos were either stunned immobilized or destroyed and the full fire power of my army was brought to bare on the chaos marines inside.
The Bezerkers run across no mans land was doomed from the start.
My opponent had the worst luck in this game, the vast majority of 3+ saves resulted in a 1 or 2 as marine after marine was gunned down.
When the raptors finally arrived they misshaped and I placed them far away. The resulting run move was 2" and in my following turn the Leman Russ fired, rolled hit and killed the lot. When the terminators arrived my rough riders were quick onto the scene and wiped them out leaving the Lord by himself. The Rough Riders now bereft of their lances lost the next combat and fled leaving the Lord stood in front of a lot of Praetorians. His death blow was delt by none other than the Lord Commissar who dispatched him with a bullet from his bolt pistol.
Now that the 1250pts games were done it was on to a slightly creative 1750pts as I couldn't change the existing units and was rather limited by what I had painted.
The army was now joined by the exterminator, a commissar lord in chimera (salamander), more rough riders, a priest and sly marbo.
Game 3 1750pts vs Grey Knights
This was going to be interesting, my rather expansive army was going to face about a dozen models... Led by Drago there were paladins ( a few units of 1), a librarian, a vindicare and 2 dreadknights
The mission had 5 objectives, one in the centre of the board the others in the centre of each table quarter. Deployment was tricky for me as with scout his Dreadknights could assualt anything within 18" on the first turn so I castled in the corner.
The Grey Knight conga line of death.
Fire!
Boom! Scratch one dreadknight
The Grey Knights relentlessly advanced while I poured shot after shot into them. Targeting the walkers first I managed to eliminate them both by turn 3. The rough riders pictured below killed that one with their meltagun.
The only problem was I wasn't killing them quick enough, with everyone having at least 2 wounds, where they were in a squad together the wounds kept getting allocated in such a way that no one was dying. The Hellhound raced forward in an attempt get them all while they stood next to each other but every save was made.
The Grey Knights attempt to access the stargate...
Charge!!! What? You strike at Initiative 6??? Oh dear...
The game ended in defeat for the plucky Praeotorians. He had Paladins sat on 2 of the objectives who I just couldn't shift. Most of my troops had been killed when their respective chimeras had been destroyed so I held no objective.
Despite defeat I took a moral victory as I had more victory points than he did. It was my first time against the Grey Knights, quite what they were doing fighting me when there are demons to kill I'm not quite sure but it was good fun.
Game 4 1750pts vs Chaos
My opponent had an infantry heavy CSM army designed to get in close quarters. He had a few Rhinos, some bezerkers, havocs with autocannons, a terminator squad (deepstriking) and raptors (deepstriking).
Turn one I pretty much won the game. All the rhinos were either stunned immobilized or destroyed and the full fire power of my army was brought to bare on the chaos marines inside.
The Bezerkers run across no mans land was doomed from the start.
My opponent had the worst luck in this game, the vast majority of 3+ saves resulted in a 1 or 2 as marine after marine was gunned down.
When the raptors finally arrived they misshaped and I placed them far away. The resulting run move was 2" and in my following turn the Leman Russ fired, rolled hit and killed the lot. When the terminators arrived my rough riders were quick onto the scene and wiped them out leaving the Lord by himself. The Rough Riders now bereft of their lances lost the next combat and fled leaving the Lord stood in front of a lot of Praetorians. His death blow was delt by none other than the Lord Commissar who dispatched him with a bullet from his bolt pistol.
The game ended with an immobilized rhino and one havoc left for my opponent while I had only lost a chimera and rough riders. KP 11 - 3
Conclusion
I finished the tournament in a respectable 15th place and in the Best painted was beaten into second place by one vote... next time! It had been a great day and after 4 games in a day thoroughly exhausting. The winner was a sisters of battle player and second place a friend of mine with Dark Eldar who won also won best painted. Here are a few photos of his army below. A stunning army that I had the pleasure of losing to many months ago.
Here are some photos of other armies and a few battles.
Right thats your lot for now, I need to crack on with some painting. In just over two weeks time I need to have a ridiculous amount of stuff painted. If you look at the list next to how follows the blog you will see exactly what I mean. I hopefully post again on Sunday perhaps with a nearly finished tank or four...
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