Hi All.
As Col. Winterborne's opponent for this rather large battle, he has given me permission to overtake his blog temporarily to showcase my army.
I've been painting this Ork army for about the last 6 years, and the painted models I'm using for this game total about 5300pts with the current rules (rather handily a very similar amount to the Colonel's army). I've always loved Orks for the amazing conversion opportunities the army offers, and I've tried to make as many of my miniatures as unique as I could.
The below two pictures show the whole army. It currently consists of over 15 vehicles and 140 infantry. The whole army is painted as part of a Bad Moons clan, because I just love how much they stand out on the battlefield.
I currently have six HQ choices in the Army (as shown in the picture below): 2 Warbosses, 2 Big Meks, a Weirdboy and a Painboy. The special rules and wargear that these boys bring to the battlefield are key to the army's success on the battlefield when used well. I've spent quite a lot of time converting and painting each of these and they're some of my favourite miniatures.
Another two key units that will help determine the outcome of the battle are my superheavies - my Skulhamma Battlefortress (Baneblade conversion) and the mighty Stompa. Again, I really love the conversion opportunities these models offer but I must sadly admit I have yet to finish painting these epic miniatures. Painting my yellow paint scheme takes a rather long time, and because I don't have that many opportunities to use them on the battlefield they haven't quite made it to the top of my painting list yet.
I haven't got the space to show close ups of all my units but here are a couple of my favourites. Firstly, my Lootas - these are some of my favourite plastic miniatures GW have made. The models look great as individuals but even better in units. And in my favourite Bad Moon yellow colour scheme I think they look just superb. And secondly, my Kommandos (the one exception to my Bad Moon colour scheme). With this unit I wanted to make the sneakiest and most devious Orks I could. They're all converted from plastic kits to create some really cool and unique models and I felt models as sneaky as these (notice the huge silencers they're all sporting) needed a suitably sneaky paint scheme.
I'll now finish this post with the newest addition to my army (and also my favourite model) - my Dakkajet. I'm fairly certain this is the first bi-plane Dakkajet converted, and I'm so happy with how it looks. I have to admit that during the epic battle (that you're shortly going to see a battle report of) it was also not quite finished, so I've added a picture of it below from a week later (at the London W40k GT) with it fully painted.
Showing posts with label warboss gorblud. Show all posts
Showing posts with label warboss gorblud. Show all posts
Wednesday, 8 June 2016
Thursday, 2 June 2016
Battle Report Guard vs Orks Prologue: Regicide
"Gorblud knew it was a trap.
It had to be. Winterborne had never made a tactical
mistake like this before. After years of chasing each other across many
planets, there finally seemed to be an opportunity where Gorblud could
face-down the infuriating Colonel with no chance for him to escape.
Winterborne was planning something. He must know the sort
of force Gorblud could bring to this battlefield, and yet he had still
seemingly stranded himself there with no means of escape. Yes, he had a lot of
armour at his disposal - and a lot of Orks would die in the battle - but the
numbers were all in Gorblud's favour. That meant that Winterborne had some sort
of hidden trick planned, to tilt the odds.
And Gorblud had no idea what it was.
And Gorblud had no idea what it was.
There were two ways to deal with a trap: try and avoid it
and get to your quarry via a route he doesn't expect - an unlikely prospect
without knowledge of what the trap was - or to spring the trap while
endeavouring not to get caught in it. The second option was Gorblud's
favourite. It usually meant the trapper thought everything was going to plan
until, the last minute. If done well it could mean a crushing defeat to the
opposition.
But with it came the risk that you still get caught in
the trap, and the trapper gets all that he planned..."
"Winterborne was worried.
"Winterborne was worried.
His plan was brilliant, he'd spent months working on it
and years getting everything in place.
But he was still worried. "The devil is in the detail" his father used to tell him over countless games of regicide when he was a boy. It was true, and Winterborne had spent so much of his time recently trying to ensure every detail was just right. Not 'perfect' - nothing was ever perfect. And if it looked perfect then it was probably too good to be true. No, the details needed to be just good enough to do the job, just good enough to give the outward impression he wanted, but nothing more.
But he was still worried. "The devil is in the detail" his father used to tell him over countless games of regicide when he was a boy. It was true, and Winterborne had spent so much of his time recently trying to ensure every detail was just right. Not 'perfect' - nothing was ever perfect. And if it looked perfect then it was probably too good to be true. No, the details needed to be just good enough to do the job, just good enough to give the outward impression he wanted, but nothing more.
Would Gorblud suspect it was a trap? Possibly. He was an
extremely intelligent specimen of his species, and cunning to boot. But if
he did suspect a trap, would it stop him falling in it? Winterborne suspected
not. In fact his was betting his life, and that of his regiment's, on it.
The plan couldn't fail to draw Gorblud out, but would it
get rid of this green menace forever?
"No plan survives the first shot". That was a saying his old Commander used to tell him. He'd surpassed his old Commander on the battlefield just as he'd surpassed his father at regicide, but they had still taught him valuable lessons. That was what he was worried about. As well as he'd planned everything he couldn't know for certain how it would play out on the battlefield. He'd just have to play the cards he had dealt and hope Gorblud didn't have any 'trumps' bigger than his..."
"No plan survives the first shot". That was a saying his old Commander used to tell him. He'd surpassed his old Commander on the battlefield just as he'd surpassed his father at regicide, but they had still taught him valuable lessons. That was what he was worried about. As well as he'd planned everything he couldn't know for certain how it would play out on the battlefield. He'd just have to play the cards he had dealt and hope Gorblud didn't have any 'trumps' bigger than his..."
The Battlefield:
Primary Objectives:
Objective 1:
Objective 1:
Winterborne and Gorblud have been bitter enemies for
decades. They have met on many battlefields over the years and both gotten the
better of the other at different times. However, whether through good planning,
cunning or sheer luck, both have always escaped the battlefield alive.
This time neither wants this to happen. They challenge has been laid down, and both commanders intend to finish this rivalry forever!
This time neither wants this to happen. They challenge has been laid down, and both commanders intend to finish this rivalry forever!
- Slay the Warlord (4VP)
- Gorblud wants to kill Winterborne personally (Ork player must follow this idea in the game if Gorblud is alive) only 2VP are scored if Winterborne dies via any other means and Gorblud survives
- Winterborne wants proof that Gorblud is dead (if Gorblud is killed his body becomes a movable objective that Winterborne must claim himself to get the 4VP) only 2VP are scored if Gorblud dies but Winterborne doesn't recover the body
- no VPs are scored if both Warlords are dead
Winterborne is given special wargear by the rogue inquisitor, Artemus Gilroy:
- Gauntlet of Abraxis - Master-crafted Power Fist
- Displacer Field (4+ invulnerable save. Model teleports 2D6” in a random direction after each successful save)
Objective 2 - Activate/Capture the Psychic Beacon:
Winterborne has chosen this planet in particular to stage
his battle for 1 main reason - there is an ancient alien artefact on the planet
that has the potential power to wipe out all the Orks on the planet.
The artefact is of uncertain origin although some markings indicate it may be something to do with the Necrons. Inquisitor Artemus Gilroy, a more recent association of Winterborne's, led a research team to uncover its secrets. It has been discovered that the beacon releases powerful blasts through the warp that can be specifically attuned to the psychic wavelengths of particular species.
Gilroy and Winterborne have already prepared the machine to attack only the minds of the Orks, but they must leave it completely powered down until they intend to use it, lest the Orks detect it and destroy it from orbit.
Winterborne's teams must activate all 3 power nodes during the battle after Gorblud's presence has been confirmed in range.
- Imperial player scores 1VP for each of the Nodes in his control at the end of the game
- Ork player scores 1VP for each of the Nodes in his control at the end of the game
- each player scores 1 additional VP if it the end of any of their own player turns they are in control of all 3 Nodes
Objective 3 - Secret Vendetta:
The Praetorian 4th have battled Gorblud’s
Bad Moon tribe on many occasions and developed particular hatred for certain
units in the opposition. Some scores will be settled this day...
Each army picks a single unit on the other army list (in secret)
- players score 1VP if that unit is wrecked, blown-apart, wiped-out or fallen back off the board at the end of the game
Objective 4 - Secret Loot:
The battle is taking place on an unusual planet with many
interesting artifacts. Both forces have secret targets that they wish to
secure without the enemy knowing.
Each player chooses 3 of the objective markers (1 – 6) and places them in order of importance (and secretly)
- players score 3VP for their first chosen objective in their control at the end of the game, 2VP for the second and 1VP for the third
Sunday, 22 May 2016
Battle Report preview...
A quick teaser post for you all. This weekend Colonel Winterborne faced off against his old nemesis Warboss Gorblud!
Without giving too much away at this stage, the points were about 5300 per side with a special scenario that we wrote for this battle.
Have a look at the photos below with more coming in a proper battle report soon!
Monday, 5 October 2015
Second Siege of Agratha - Aftermath Part 4
Gorblud awoke to a blurry image of a sky filled with dust and thick black smoke. As his vision swam in to focus he slowly sat up, noticing pangs of pain all over his body. He could hear some distant sounds of gunfire but upon looking around he didn't appear to be in any imminent danger.
Gorblud saw that he was lying at the foot of wrecked tank and a thin smile appeared on his face as he remembered tearing the turret off it and killing all the humans inside with blazes from his shoota (and a few stikkbombs for good measure). From quick observation it appeared his armour was burnt, broken and split all over - his power klaw a ruin of fused metal. It would take his meks a long while to fix it once he got it back to camp.
He pulled himself out of his armour, deciding it would be easier to drag back to his wagon than to try and walk in it without the hydraulics working. It was only then that he noticed the large crater in the side of his chest oozing dark blood. It appeared to be a mostly cauterised plasma burn - he should probably get the Docs to have a look at that.
As he strolled through the mounds of dead - some piled higher than his head, others shredded so that it was difficult to tell what body parts they had originally - he took note that both sides had taken heavy losses. Gorblud also realised he had quite a few more injuries that he hadn't initially noticed. For starters his left eye definitely wasn't working - when he reached up to check if it was still there all he could feel was a bloody crater in the side of his skull. He also appeared to have a hole straight through one of his thighs (probably a lascannon he thought) and even he was surprised he could still walk on it.
After a while of dragging his armour through rubble, corpses and miscellaneous vehicle parts he eventually reached his wagon. He was pleased to see that the grot crew were finished repairing the broken track that had made him abandon the vehicle mid-battle, however many hours ago it was now.
"What's the plan boss?" one of the crew asked in his high pitched sqeak as he entered the cabin.
"Back to the camp - we's got work to do!" Gorblud replied.
"But what about the city? Didn't we win the battle?" screeched the grot.
"Ha! You call this winning?" Gorblud reprimanded. "Leave Braindead to celebrate his ruin - there's nothing for us here. I came here for Winterborne, and the bugger didn't even show his face on the front lines! Send word to gather the boyz and our stuff - we're leaving!"
"Erm, sir..." one of the grotz said hesitantly, "the... the Stompa... the humans sabotaged it... there's nothing left..."
Gorblud just stared at the grot - fury building behind his one remaining eye.
"Er... and it also appears that... that the Deathskulls, they... they stole your Skulhamma..."
While deep in a moment of utter fury, Gorblud still managed a tiny moment of pleasure as he saw the grot sail clear over a ruined wartrakk and land in the burning wreck of a wagon - it was definitely one of his finer kicks he thought. The moment was quickly over though, and he glared at the remaining gretchin who were now literally cowering behind whatever meagre shelter was closest to them.
"GET US BACK TO THE CAMP NOW!" he roared "we'ze got some serious building to do!"
It would be a while before his army was back to strength he thought, but he knew he had the teef and the power to recover from this. He'd build a better Stompa and a better Skulhamma. He might even build one of them flying jets the kult of speed had used - that had caused loads of chaos before the humies shot it out of the sky.
He wasn't finished. He just needed a bit of time to gather some more boyz. And maybe get some more of those force field things - those would be useful against that human artillery.
Just a little more time... then Winterborne would get what was coming to him!
Gorblud saw that he was lying at the foot of wrecked tank and a thin smile appeared on his face as he remembered tearing the turret off it and killing all the humans inside with blazes from his shoota (and a few stikkbombs for good measure). From quick observation it appeared his armour was burnt, broken and split all over - his power klaw a ruin of fused metal. It would take his meks a long while to fix it once he got it back to camp.
He pulled himself out of his armour, deciding it would be easier to drag back to his wagon than to try and walk in it without the hydraulics working. It was only then that he noticed the large crater in the side of his chest oozing dark blood. It appeared to be a mostly cauterised plasma burn - he should probably get the Docs to have a look at that.
As he strolled through the mounds of dead - some piled higher than his head, others shredded so that it was difficult to tell what body parts they had originally - he took note that both sides had taken heavy losses. Gorblud also realised he had quite a few more injuries that he hadn't initially noticed. For starters his left eye definitely wasn't working - when he reached up to check if it was still there all he could feel was a bloody crater in the side of his skull. He also appeared to have a hole straight through one of his thighs (probably a lascannon he thought) and even he was surprised he could still walk on it.
After a while of dragging his armour through rubble, corpses and miscellaneous vehicle parts he eventually reached his wagon. He was pleased to see that the grot crew were finished repairing the broken track that had made him abandon the vehicle mid-battle, however many hours ago it was now.
"What's the plan boss?" one of the crew asked in his high pitched sqeak as he entered the cabin.
"Back to the camp - we's got work to do!" Gorblud replied.
"But what about the city? Didn't we win the battle?" screeched the grot.
"Ha! You call this winning?" Gorblud reprimanded. "Leave Braindead to celebrate his ruin - there's nothing for us here. I came here for Winterborne, and the bugger didn't even show his face on the front lines! Send word to gather the boyz and our stuff - we're leaving!"
"Erm, sir..." one of the grotz said hesitantly, "the... the Stompa... the humans sabotaged it... there's nothing left..."
Gorblud just stared at the grot - fury building behind his one remaining eye.
"Er... and it also appears that... that the Deathskulls, they... they stole your Skulhamma..."
While deep in a moment of utter fury, Gorblud still managed a tiny moment of pleasure as he saw the grot sail clear over a ruined wartrakk and land in the burning wreck of a wagon - it was definitely one of his finer kicks he thought. The moment was quickly over though, and he glared at the remaining gretchin who were now literally cowering behind whatever meagre shelter was closest to them.
"GET US BACK TO THE CAMP NOW!" he roared "we'ze got some serious building to do!"
It would be a while before his army was back to strength he thought, but he knew he had the teef and the power to recover from this. He'd build a better Stompa and a better Skulhamma. He might even build one of them flying jets the kult of speed had used - that had caused loads of chaos before the humies shot it out of the sky.
He wasn't finished. He just needed a bit of time to gather some more boyz. And maybe get some more of those force field things - those would be useful against that human artillery.
Just a little more time... then Winterborne would get what was coming to him!
Tuesday, 17 February 2015
The Praetorian IV Blog Goes Green...
Hi, and thanks to Col. Winterborne for letting me steal his blog again (as I still never seem to find the time to create my own).
If you follow this blog, then you’ll have seen my army of Bad Moonz battle against the glorious Praetorian IV Mechanised on a number of occasions. Now that we’re planning another big “Guard vs. Orks” battle we thought it time to show some of the new additions you can expect to see in the Ork Waaagh!
My work has taken me abroad for the last 6 months, and while I couldn’t pack anything too bulky, I did manage to pack a load of infantry that has been in need of painting for a long time. Here are the models what I’ve been working on in the warm evenings of Kuala Lumpur:
(please note: I didn’t bring my hobby drill with my to KL, so I number of the gun barrels still need to be “drilled out” – this will be remedied before they hit the tabletop!)
Firstly, we have 3 Big Shoota boyz. I never feel a normal Big Shoota stands out enough amongst a big unit of boyz so I always like to convert them to make them even bigger and more unique. These are painted in my standard scheme to reinforce squads of boyz.
Second are my unit of Tankbustas. These guys were converted from normal plastic boyz models quite a few years ago - partly because I love converting and partly because I dislike metal miniatures (which were the only other option for Tankbustas at the time). I wanted to add a new colour to my standard Bad Moon palette for these guys so that they’d be easily identifiable as a special unit amongst the whole army, but still looking very much a part of it. I settled on the idea of painting the hoses and part of the rokkits purple, while keeping the rest of the model my standard Bad Moon tones. I’m quite happy with how the scheme has turned out, though I’m yet to see them sat amongst the rest of the army for the full test (as most of my Orks are still nicely boxed up in London).



Third we have the most sneaky of Ork units – the Kommandos. I loved converting this unit (again mostly from normal boyz models) because it was so easy to do some fun things with them. From the massive silencers, through to the crawling Kommando I heavily modified most of the standard minis. Although (mostly due to rule changes since 5th ed.) these guys aren’t the best of units these days, I still felt they deserved special attention when it came to painting them. With a perfect chance to divert away from my normal yellow, I set about giving the Kommandos a much darker scheme (including darkened blades and guns for extra sneakiness), with some interesting camo patterns thrown in. Both these guys and the above Tankbustas have Power Klaw wielding Nobz back in the UK waiting to join the units.



Next we have 5 Stormboyz. These guys are just a set of the normal plastic Stormboyz with a couple of small mods for the Nob. I have another 8 Stormboyz converted from the old plastic/metal Stormboyz pack, converted in to poses to match the new plastic ones, but I thought them too fragile to survive the flights intact. These are painted similar to my standard scheme, but with extra armour damage on the front surface of the packs and shoulder guards to emphasize their speed.


And finally we have the newest addition to my army – a Weirdboy (made from the Warhammer ‘Wurrzagg’ model). With 7th ed. I feel like Psykers are becoming more of a ‘must have’ for W40K armies, so I really wanted to add a Weirdboy to my force (especially now you don’t have to rely on an Ork’s crappy leadership for passing a psychic test anymore). I think this model is way cooler than the W40K Weirdboy model and so had to go for him to reinforce my army. Like the Kommandos, the Weirdboy was a good chance to get away from my normal painting scheme and do something a bit different and I think he’s come out pretty well.


Well, that’s it for this post in terms of pictures. I still have some new plastic Meganobz, a unit of Lootas, 3 Trukks, a Dakkajet and hopefully a Stompa to paint before the next game (that now looks scheduled for the end of May), so hopefully the good Colonel will let me hijack his blog again with some of these at some point :-)
If you follow this blog, then you’ll have seen my army of Bad Moonz battle against the glorious Praetorian IV Mechanised on a number of occasions. Now that we’re planning another big “Guard vs. Orks” battle we thought it time to show some of the new additions you can expect to see in the Ork Waaagh!
My work has taken me abroad for the last 6 months, and while I couldn’t pack anything too bulky, I did manage to pack a load of infantry that has been in need of painting for a long time. Here are the models what I’ve been working on in the warm evenings of Kuala Lumpur:
(please note: I didn’t bring my hobby drill with my to KL, so I number of the gun barrels still need to be “drilled out” – this will be remedied before they hit the tabletop!)
Firstly, we have 3 Big Shoota boyz. I never feel a normal Big Shoota stands out enough amongst a big unit of boyz so I always like to convert them to make them even bigger and more unique. These are painted in my standard scheme to reinforce squads of boyz.
Second are my unit of Tankbustas. These guys were converted from normal plastic boyz models quite a few years ago - partly because I love converting and partly because I dislike metal miniatures (which were the only other option for Tankbustas at the time). I wanted to add a new colour to my standard Bad Moon palette for these guys so that they’d be easily identifiable as a special unit amongst the whole army, but still looking very much a part of it. I settled on the idea of painting the hoses and part of the rokkits purple, while keeping the rest of the model my standard Bad Moon tones. I’m quite happy with how the scheme has turned out, though I’m yet to see them sat amongst the rest of the army for the full test (as most of my Orks are still nicely boxed up in London).



Third we have the most sneaky of Ork units – the Kommandos. I loved converting this unit (again mostly from normal boyz models) because it was so easy to do some fun things with them. From the massive silencers, through to the crawling Kommando I heavily modified most of the standard minis. Although (mostly due to rule changes since 5th ed.) these guys aren’t the best of units these days, I still felt they deserved special attention when it came to painting them. With a perfect chance to divert away from my normal yellow, I set about giving the Kommandos a much darker scheme (including darkened blades and guns for extra sneakiness), with some interesting camo patterns thrown in. Both these guys and the above Tankbustas have Power Klaw wielding Nobz back in the UK waiting to join the units.



Next we have 5 Stormboyz. These guys are just a set of the normal plastic Stormboyz with a couple of small mods for the Nob. I have another 8 Stormboyz converted from the old plastic/metal Stormboyz pack, converted in to poses to match the new plastic ones, but I thought them too fragile to survive the flights intact. These are painted similar to my standard scheme, but with extra armour damage on the front surface of the packs and shoulder guards to emphasize their speed.


And finally we have the newest addition to my army – a Weirdboy (made from the Warhammer ‘Wurrzagg’ model). With 7th ed. I feel like Psykers are becoming more of a ‘must have’ for W40K armies, so I really wanted to add a Weirdboy to my force (especially now you don’t have to rely on an Ork’s crappy leadership for passing a psychic test anymore). I think this model is way cooler than the W40K Weirdboy model and so had to go for him to reinforce my army. Like the Kommandos, the Weirdboy was a good chance to get away from my normal painting scheme and do something a bit different and I think he’s come out pretty well.


Well, that’s it for this post in terms of pictures. I still have some new plastic Meganobz, a unit of Lootas, 3 Trukks, a Dakkajet and hopefully a Stompa to paint before the next game (that now looks scheduled for the end of May), so hopefully the good Colonel will let me hijack his blog again with some of these at some point :-)
Subscribe to:
Posts (Atom)