Sunday 10 March 2013

March update - reinforcements incoming!

Greetings everyone!

Apologies for the lengthy wait for this post, the past month or so has been very busy and continues to be for the next month or two. I'm in the time consuming position of working full time while studying part time for some professional exams, the thing which unfortunately has to give is my painting and modelling.

Nonetheless, I haven managed to paint at least one miniature which you will see shortly, and in addition have completed the far less time consuming task of purchasing some much needed reinforcements to bolster the ranks of the 4th Mechanised Infantry.

To make amends for my hobbying transgressions I have a jam packed post for you that I hope you will all enjoy.

So without further ado, lets kick this post of with the newest recruit, the techpriest enginseer...

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I've wanted a techpriest for a long time. I like to think of my army in functional terms and like to have the various logistical and mechanical support to keep the army running. The techpriest is the first step in achieving that. In the future I hope to add a Trojan or two, an Atlas recovery tank and who knows what else.

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My army is an Imperial Guard army first and foremost, so while it doesn't necessarily fit with the Victorian Steam Punk aesthetic I felt he was nonetheless a good fit for the army. I kept the colours to the limited palette I use throughout and juxtaposed the red and khaki seen on most units, to give him red armour (befitting the mechanicum) and khaki robes.

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Once again details such as belts and pouches are picked out in white like the rest of the army, and on this model in particular I enjoyed picking out all the little details that make these models so interesting.

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Before I move on to the new recruits which I recently purchased let me show you some which I recently converted. Now those of you that have been following me for some time may remember that I converted 5 commandos from the victoria lamb miniatures using the heads with caps rather than pith helmets.



Well I reviewed these guys recently and wasn't happy with how they looked. They didn't sit quite right with me. So I got out my green stuff, opened the bits box and went to work. Here is what I ended up with.

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Behold Praetorian Riflemen. I swapped heads for the pith helmetted variety and sculpted front plumes on all the helmets which have a feather a small rectangular piece and then an even smaller Aquila sculpted at the very bottom.

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They have plenty of of pouches and kit and have Victoria lambs epaulettes too.

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I also got to work on another fella for the army, and with a few subtle conversions made a Captain Caine of my own.

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He has the VL epaulettes and a double hand swap so he fits in with the traditional 40k weapons and a slightly different feel with the sword arm forward and the pistol back.

The penultimate item of this jam packed post is some new allies for the Praetorians. While I was shopping on ebay I looked at other items of one of the sellers I was looking at and low and behold some Tallarn Desert Raiders caught my eye for about half the price they cost new. Well I couldn't resist and got myself a platoon!

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I've always loved the Tallarn models and think they will look great alongside the regular infantry. I have two squads and a command section, that all includes a melta gun, 2 grenade launchers, a mortar and a lascannon. A pretty eclectic selection of weapons but that has never stopped me before. Plus the mortar crewman with his hands over his ears is one of my favourite ever guard models.

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I'm really looking forward to painting these guys and will be using the same red white and khaki palette mentioned above. I'm thinking khaki trousers, red tunics, white head scarfs perhaps, or maybe khaki tunics and trousers, white accessories and a red head scarf. If any of you have any suggestions I'd love to hear them.

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Finally on to my latest Praetorian purchases. Now essentially I lost the plot the other day and bought probably rather too much on ebay. I know prices are usually high, but I got a quite a few squads at what I felt to be a pretty reasonable price. I actually expected to outbid on many things so I got rather more than I bargained for. So first up I have a whole load more guardsmen so I can bulk out my platoons and make bigger blobs. Including the Tallarns I have increased my army by about 70 infantry.

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Also a few special weapons, now I finally have enough melta guns to try out the ubiquitous melta vets if I so desire. Also not pictured I got 3 more mortars and 3 more lascannons.

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A few more officers to lead the new recruits.

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And finally the pièce de résistance. Thudd guns!!! Original squat Thudd guns which were sold with Praetorian heavy weapon crews! These I picked up for just over £30 and I consider it money well spent. I have no idea what these do in game terms but some slightly bigger artillery, and such classic models to boot, was to much to resist.

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The guns are immensely characterful with the small tractor on the back and the big carriage. While I am tempted to leave them as they are, I do have a mind to remove the gun barrels and replace them with longer bigger ones.

If anyone has any idea how these work please let me know, and in particular, how many crew does each need and do they need to be mounted on the base or separate models?

The last news is that Col. Gravis and I are off the Warhammer World for Vidar's fate campaign weekend. The weekend includes a mighty 2.5k per player apocalypse game! Needless to see we intend to join forces so that is a battle report you can all look forward to where the malcador and macharius shall fight side by side. It's also possible to prearrange opponents for this game, we are currently looking for 2 ork players to play against, if you happen to be going and an ork player or know of any that are then please let us know! Alternatively if you aren't an ork player but are going then also let me know.

Right that is your lot for now, I'm not sure when I'll be able to post again, I suspect it'll be a month but I'll see what I can do.

I'd love to hear your thoughts on all of the above. Thanks for reading!

2 comments:

  1. Beautiful!

    Those thudd guns in particular are an AMAZING purchase for £30 with crew!

    Forge World released their version of the thudd gun a few years ago - with rules - and it's quite fun if I recall correctly: http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Imperial_Guard_Emplacements/IMPERIAL-QUAD-LAUNCHER-THUDD-GUN.html

    ...That said, it was just about my favourite weapon in 2nd edition!

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  2. For the thud guns:
    1-3 form a heavy support choice in IG armies. They are 3 crew which are based separately and have the option of adding 2 extra crew per gun for 6p each. The guns are 50p each and use the stats of the normal artillery unit in the 6th ed rules.
    Your tech priest looks ace - he will complement your men well.
    They are some wicked looking vets too.
    For the Tallarns I’d say khaki tunics and trousers, white accessories and a red head scarf, but of course you will have to see how that looks. Personally I wouldn’t go red tunics because they look more like long smocks to me.
    Congrats on your new additions! :)

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