Game 4
Breaking the Ring of Steel
As the conflict grinds on with vast losses on both sides, it would appear that the Tyrant of Badab is slowly losing his zones of influence. Now that the Loyalists have received more and more reinforcements to contain this threat, it is realised that the enemy Heroes must be stopped, whatever it takes. Armies are mustered to locate the enemy leaders and sever their command structure with the hope of breaking the morale of their troops. This will hopefully bring about a final resolution to this world–ending conflict as the Loyalists have cornered Lugft Huron himself within his lair, the ‘Palace of Thorns’. Vast resources are poured into neutralising the opponents command base, but at the same time it is important for the aggressors to protect their own commanders. Victory, though likely for the Loyalists, still hangs in the balance.
The focus of this mission is to neutralise and eliminate the enemy hero, catch him once and for all and so
deliver a bitter blow to your enemy’s army. However, your opponent is trying to do the same thing
Points 2000pts
Mission type Annihilation
Deployment Pitched Battle
Special Rules: The Clash Of Titans
A Badab Hero is worth 2 Kill Points instead of the usual 1. If your Badab Hero removes the last unsaved wound from the enemy Badab Hero, then the kill is worth 4 Kill Points to represent the enemy’s morale breaking at the site of their leader’s broken corpse being flaunted above the battlefield for all to see.
Hero Upgrades
• Eternal Warrior
• Stubborn
For this game I was drawn against an Eldar army that contained a load of jet bikes, falcons, wave serpents (full of fire dragons of course!), war walkers and a fire prism. Here's how the deployment looked.
The Praetorian strong point in the centre, the Eldar didn't have any flamers so with orders and going to ground these guys were going to be tough to shift!
The Eldar cautiously advance
The walkers and vipers don't make it past the first Praetorian turn.
Despite having moved flat out the Praetorian rough riders charge, cover the only access point and wreck the falcon killing all the fire dragons inside!
Warp spiders appear, and after failing to destroy the Leman Russ are engaged in combat by my HQ
With the majority of my tanks still all the weight of fire power allows me to pick off Eldar units.
The Bane Wolf which charged forward and eliminated the jet bikes was then turned into a tin can with no guns or tracks before my deathstrike missile launches scatters and blows it!
Eldar support arrives in the form of the swooping hawks and more Dire Avengers.
The Lord Provost leads the defence on the hill and slays the Dire Avengers.
Another thoroughly enjoyable game. It ended in me tabling my opponent for pretty minimal loses (Bane Wolf, Rough Riders, and a chimera or two). My firepower had really dictated the game and had made short work of his light armour. the blob had once again proved formidable as it is right pain to shift when dug in. Due to my victory I managed to acquire eternal warrior and finally no longer had to fear instant death!
That game took us up to lunch on the last day and I was informed I had a best army nomination and was to put them in a display cabinet for the voting! Well several tray shuttle runs later the army was on parade, and was so big it needed two shelves! Gotta love the guard. Here are some photos of my army and the other nominations.
The Thousand sons played as Grey Knights!
With voting finished it was on to the final game which was a 4k a side doubles game on a 6x8 table.
Game 5
Escape and Expurgation
Lugft Huron has been defeated. The Palace Of Thorns has been subjugated and the Secessionists have been
dealt a blow from which they could never recover. In disarray the remaining renegades attempt to mount a lasting assault to cripple their conquerors and so make good their escape. The Loyalists, now exhausted from their daring assault on Huron’s lair itself, must hold in order to consolidate their gains and destroy as many of the rebels as possible. After a short pause in the fighting following the Tyrant’s downfall, mass armies join in an apocalyptic collision to decide who remains in control of the Badab system.
This is it. This final opportunity to destroy your enemy and create a name for your Badab Hero as history is
written by the winners. Only victory here is acceptable. Go now, to glory!
Points 2000pts each player doubles
Mission type Seize Ground with 5 Objectives
Deployment Spearhead
Special Rules: None!
The objectives were deployed diagonally across the board with one in each far corner and the other 3 pretty central. I was teamed up with a chaos player (I had been scouting for a beautiful army to play with!) who had some brutal slaaneshi lightning claw terminators, a big unit of thousand sons, a land raider 3x2 obliterators a decimator and a host of other nastiness. Our opponents were a traitor army led by Lufgt Huron himself, featuring loads of guard and marines accompanied by the Iron Hands army which was nominated for best painted. In that army we had 4 contemptor dreads, and an achiles land raider !
My side won the roll for deployment and elected to pick the quarters with no objectives in them, that coupled with the size of the table would make mobility key and play to our strengths as both being very mobile. We decided on combined operations across the board and planned to use the speed of my troops and hard hittingness of his units to both claim the objectives, slow the enemy down and eliminate significant threats.
The nearest objective to us was to be held by the Commissar and the blob. The Thunderfire cannon on the achiles had other ideas....
The unholy alliance sets up
The deathstrike is a temperamental weapon. In the nids game it killed about 500pts worth, the next game it killed my bane wolf. In this game it killed... nothing. Scatter massively, hit a contemptor which passed its save and penetrated a land raider and stunned it...
Our armies square off against each other, the scary achiles was thankfully immobilized first turn by my medusa, equally the decimator was immobilized, but other than that not a great deal was destroyed!
We hold the line trying to thin their numbers while our flanking forces head for the objectives.
Lufgt Huron is slaine by the massed lightning claws of the terminators... only to get back up when they head for a new target! He proved a pain to kill before eventually succumbing to my chimeras.
Two of my troop choices make it to an objective as my chaos allies plow into combat with the advancing enemy wiping them all out.
Enemy troops close on another objective.
The Rough Riders charge knowing they cant hurt the beast but sell their live buying time.
The Life Guards show great courage in engaging the enemy.
The game lasted for a full 7 turns and was absolutely brilliant! I'm convinced this is the table size the game is meant to be played on, there is real manoeuvring and it becomes a real joy to play.The final result was 3-1 to us! Huzzah! They held the one objective with a unit by the achilies, the one in the centre was contested by their land raider and the other 3 were held by my Guard. Our central objective in the wood had been defended to the last by the Lord Provost and the Guardsmen but they had died to a man under the relentless cover save template ignoring fire of the thunderfire cannon. It was the first game where the master of ordinance really was worth the points as he simply couldn't miss! and the sacrifices of the dragoons and life guards who engaged their mechanical foe in close quarters showed the spirit of the Praetorians.
So with 3 victories a draw and a loss I was pretty pleased with myself. My unit of the weekend is probably the blob, they looked awsome and just soaked up so much firepower it beggars beleif! All for 135 points.
So on the the results of the weekend... drum roll please...
There were roughly 80 participants in total and we had been split into two factions. The result of the campaign was a resounding victory for my side the Crusaders of Righteousness, but on who's side had we been fighting? It was the secessionists! My Praetorians had been giving their lives, but not for the Emperor! Best result of that was a very effective chaos duo who had been spilling blood for the Emperor all weekend!
Within my faction I was a very respectable 10th
As I mentioned before I had been nominated for both the best army and best hero and had some very stiff competition. The winner was decided by a secret ballot of all participants. I'll let the picture show you who won...
I won best army (master artificer) and best hero (Iron Halo) and was the very proud recipient of two pieces of glass! Epic result and a win for the whole Praetorian community as it goes to show there is a lot of love out their for Praetorian armies.
An epic weekend, I played some great games, met some great people and got to see some fantastic armies, needless to say it has given me a real taste for Warhammer World and I can't wait to go back. There is another campaign weekend in August I'm considering and I believe there is to be a planetary empires one in November which sounds awesome. I also spent rather more money than I should and there is a Macharius Vanquisher, a bombard and a hydra to be added to the army now.
Thanks for reading!
Very well deserved Phil! Told ya! ;)
ReplyDeleteDo let me know if you head up for the next one, I'm gutted this one clashed with a wedding!
Looks like a great weekend, and well done on your trophies! This makes me want to collect a Badab army more than ever!
ReplyDeleteCheers guys! and Gravis, I'm sure we can sort out another visit to WW soon, it would be a truly epic game.
ReplyDeleteWow! Fantastic result sir! Congratulations in-deed! Glad to see this army grow and in the end prove fruitful in a super fun competition.
ReplyDeleteLook forward to seeing your work on the Mecharius - those beasts are my fav' of all theGW tanks!
Very very well done, mate!
ReplyDeleteAlways gratifying to see a lovingly crafted army find success on the tabletop!